Final Work - Animation Practice
The project uses the following 2D animation techniques:
⟡ 2D Animation Package – used to create animation clips (Idle, RunSlow, RunFast, Jump) and control transitions between them in the Animator window.
⟡ Blend Tree – used to smoothly switch between running animations based on the character's movement speed (slow and fast running).
⟡ Animator parameter-based transitions (Speed, IsJumping) – set up conditions for switching between Idle, Running, and Jumping states depending on the player's input and state.
⟡ Sprite flipping (spriteRenderer.flipX) – the character turns left or right depending on movement direction.
A complete player movement script was implemented, including physics (movement, jumping), ground detection, and real-time animation triggering.
Published | 15 days ago |
Status | Released |
Category | Assets |
Author | Anastasia Jarbus |
Made with | Unity |