The project uses the following 2D animation techniques:

⟡ 2D Animation Packageused to create animation clips (Idle, RunSlow, RunFast, Jump) and control transitions between them in the Animator window.

⟡ Blend Treeused to smoothly switch between running animations based on the character's movement speed (slow and fast running).

⟡ Animator parameter-based transitions (Speed, IsJumping)set up conditions for switching between Idle, Running, and Jumping states depending on the player's input and state.

⟡ Sprite flipping (spriteRenderer.flipX)the character turns left or right depending on movement direction.

A complete player movement script was implemented, including physics (movement, jumping), ground detection, and real-time animation triggering.

Published 15 days ago
StatusReleased
CategoryAssets
AuthorAnastasia Jarbus
Made withUnity